M:tG card similarity search
1R · Creature — Viashino Warrior
{T}, Discard a card: Creatures you control gain haste until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Verdant Rebirth | 1G | Instant | Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card. |
| Righteous War | 1WB | Enchantment | White creatures you control have protection from black. Black creatures you control have protection from white. |
| Soulshriek | B | Instant | Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. |
| Sprite Noble | 1UU | Creature — Faerie Noble | Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn. 2/2 |
| Hag of Noxious Nightmares | 2B | Creature — Hag Warlock | Warlocks you control have menace. 2/2 |
| White Plume Adventurer | 2W | Creature — Orc Cleric | When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3 |
| Arterial Flow | 1BB | Sorcery | Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. |
| Dwarven Song | R | Instant | One or more target creatures become red until end of turn. |
| Courageous Resolve | 2W | Instant | Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. |
| Usher of the Fallen | W | Creature — Spirit Warrior | Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.) 2/1 |