Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Viashino Lashclaw

1R · Creature — Viashino Warrior

{T}, Discard a card: Creatures you control gain haste until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Kor Blademaster 1WCreature — Kor Warrior Double strike Equipped Warriors you control have double strike. 1/1
Transplant Theorist 3UArtifact Creature — Phyrexian Artificer Whenever Transplant Theorist or another artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. {2}: Put target card from your graveyard on the bottom of your library. 2/4
Soulblade Renewer 4GCreature — Elf Warrior Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 2/2
Seer's Vision 2UBEnchantment Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Saheeli, the Sun's Brilliance URLegendary Creature — Human Artificer {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. 2/2
The Dark Barony Plane — Ulgrotha Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. Whenever chaos ensues, each opponent discards a card.
Sarevok, Mighty Usurper 3BGLegendary Creature — Human Knight Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Artificer's Dragon 6Artifact Creature — Dragon Flying {R}: Artifact creatures you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Snapping Creeper 2GCreature — Plant Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. 2/3
Cipherbound Spirit Creature — Spirit Flying Cipherbound Spirit can block only creatures with flying. {3}{U}: Draw two cards, then discard a card. 3/2
Page 249