M:tG card similarity search
2R · Creature — Viashino
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Explosive Apparatus | 1 | Artifact | {3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target. |
Moonglove Extract | 3 | Artifact | Sacrifice Moonglove Extract: It deals 2 damage to any target. |
Seal of Fire | R | Enchantment | Sacrifice Seal of Fire: It deals 2 damage to any target. |
Charge of the Forever-Beast | 2G | Sorcery | As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. |
Baloth Cage Trap | 3GG | Instant — Trap | If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost. Create a 4/4 green Beast creature token. |
Wild Ogre Bupkis | Stickers | {TK}{TK} — Whenever this creature attacks, put a +1/+1 counter on it. {TK}{TK}{TK} — Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 7/4 | |
A-Sewer Crocodile | 5U | Creature — Crocodile | {3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. 4/7 |
Gratuitous Violence | 2RRR | Enchantment | If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
Necrite | 1BB | Creature — Thrull | Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. 2/2 |
Ghitu Embercoiler | 1R | Creature — Human Wizard | Prowess At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. 2/2 |