Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vhati il-Dal

2BG · Legendary Creature — Human Warrior

{T}: Until end of turn, target creature has base power 1 or base toughness 1. 3/3

Similar cards

Color identity:
NameManaTypeText
Wild Might 1GInstant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Garrison Sergeant 3RWCreature — Viashino Soldier Garrison Sergeant has double strike as long as you control a Gate. 3/3
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
The Hunter Hero {T}: Target creature you control gets +1/+1 until end of turn.
Sunhome, Fortress of the Legion Land {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Free from Flesh RInstant Target creature gets +2/+2 until end of turn. Put two oil counters on it.
Mournwillow 1BGCreature — Plant Skeleton Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. 3/2
Enslaved Scout 2RCreature — Goblin Scout {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2
Narrow-Minded Baloney Fireworks Stickers {TK}{TK} — Whenever this creature attacks, you gain 2 life. {TK}{TK}{TK} — Vigilance, reach {TK}{TK} — 2/4 {TK}{TK}{TK}{TK}{TK} — 7/7
Sparring Collar 2Artifact — Equipment Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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