M:tG card similarity search
1U · Creature — Bird Mutant
Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| A-Spell Satchel | 2 | Artifact | Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. {T}, Remove a book counter from Spell Satchel: Add {C}. {2}, {T}, Remove two book counters from Spell Satchel: Draw a card. |
| Picklock Prankster | 1U | Creature — Faerie Rogue | Flying, vigilance 1/3 |
| Curse of Oblivion | 3B | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard. |
| Mist Intruder | 1U | Creature — Eldrazi Drone | Devoid (This card has no color.) Flying Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) 1/2 |
| Scaldkin | 3U | Creature — Elemental | Flying {2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target. 2/2 |
| Blood for the Blood God! | 8BBR | Instant | This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God! |
| Jetfire, Air Guardian | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying {U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) 3/4 | |
| Devastate | 3RR | Sorcery | Destroy target land. Devastate deals 1 damage to each creature and each player. |
| Roalesk, Apex Hybrid | 2GGU | Legendary Creature — Human Mutant | Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) 4/5 |
| Mechanized Warfare | 1RR | Enchantment | If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |