M:tG card similarity search
WW · Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Sanctuary Smasher | 4RR | Creature — Rhino Beast | First strike Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Sanctuary Smasher, put a first strike counter on target creature you control. 6/4 |
Ranger Squadron | 4WW | Creature — Cat Ranger | Flying Double team 3/4 |
Jared Carthalion, True Heir | RGW | Legendary Creature — Human Warrior | When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. 3/3 |
Martyr of Spores | G | Creature — Human Shaman | {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. 1/1 |
Avarice Amulet | 4 | Artifact — Equipment | Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of Avarice Amulet. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Kederekt Creeper | UBR | Creature — Horror | Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/3 |
Kess, Dissident Mage | 1UBR | Legendary Creature — Human Wizard | Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead. 3/4 |
Mikaeus, the Lunarch | XW | Legendary Creature — Human Cleric | Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. 0/0 |
Frostwind Invoker | 4U | Creature — Merfolk Wizard | Flying {8}: Creatures you control gain flying until end of turn. 3/3 |
Armament Master | WW | Creature — Kor Soldier | Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2 |