M:tG card similarity search
WW · Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Rionya, Fire Dancer | 3RR | Legendary Creature — Human Wizard | At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4 |
Escape Routes | 2U | Enchantment | {2}{U}: Return target white or black creature you control to its owner's hand. |
Vedalken Entrancer | 3U | Creature — Vedalken Wizard | {U}, {T}: Target player mills two cards. 1/4 |
Afterlife | 2W | Instant | Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. |
Beckon Apparition | W/B | Instant | Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying. |
Rakka Mar | 2RR | Legendary Creature — Human Shaman | Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste. 2/2 |
Warriors of Tiamat | 4R | Creature — Dragon Warrior | Haste Double team 4/2 |
Peacekeeper | 2W | Creature — Human | At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. 1/1 |
Solid Footing | W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. |
Norin the Wary | R | Legendary Creature — Human Warrior | When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/1 |