Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vesper Ghoul

2B · Creature — Zombie Druid

{T}, Pay 1 life: Add one mana of any color. 1/1

Similar cards

Color identity:
NameManaTypeText
C.A.M.P. 3Artifact — Fortification Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)
Urza's Fun House Land — Urza's {T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click Urza's Fun House.
Stone Haven Medic 1WCreature — Kor Cleric {W}, {T}: You gain 1 life. 1/3
Prismwake Merrow 2UCreature — Merfolk Wizard Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1
Yawgmoth's Bargain 4BBEnchantment Skip your draw step. Pay 1 life: Draw a card.
Soul Spike 5BBInstant You may exile two black cards from your hand rather than pay this spell's mana cost. Soul Spike deals 4 damage to any target and you gain 4 life.
Grimclaw Bats 1BCreature — Bat Flying {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. 1/1
Noble Hierarch GCreature — Human Druid Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}. 0/1
Wellwisher 1GCreature — Elf {T}: You gain 1 life for each Elf on the battlefield. 1/1
Crystal Rod 1Artifact Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
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