M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Stronghold Discipline | 2BB | Sorcery | Each player loses 1 life for each creature they control. |
| Agent of Masks | 3WB | Creature — Human Advisor | At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. 2/3 |
| Preacher of the Schism | 2B | Creature — Vampire Cleric | Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. 2/4 |
| Polluted Delta | Land | {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. | |
| A-Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |
| Krark-Clan Ironworks | 4 | Artifact | Sacrifice an artifact: Add {C}{C}. |
| Scalding Tarn | Land | {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle. | |
| Wurm's Tooth | 2 | Artifact | Whenever a player casts a green spell, you may gain 1 life. |
| Filigree Angel | 5WWU | Artifact Creature — Angel | Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. 4/4 |
| Nightmare's Thirst | B | Instant | You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. |