M:tG card similarity search
1U · Creature — Illusion
Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. 0/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Alora, Cheerful Swashbuckler | 3UR | Legendary Creature — Halfling Rogue | Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token. 4/4 |
| Long Road Home | 1W | Instant | Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. |
| Otherworldly Journey | 1W | Instant — Arcane | Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. |
| Soldevi Excavations | Land | If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1. | |
| Sontaran General | 4R | Creature — Alien Soldier | Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) 5/5 |
| Goldmeadow Harrier | W | Creature — Kithkin Soldier | {W}, {T}: Tap target creature. 1/1 |
| Mystic Sanctuary | Land — Island | ({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. | |
| Aliban's Tower | 1R | Instant | Target blocking creature gets +3/+1 until end of turn. |
| Elven Fortress | G | Enchantment | {1}{G}: Target blocking creature gets +0/+1 until end of turn. |
| Righteousness | W | Instant | Target blocking creature gets +7/+7 until end of turn. |