Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vermin Gorger

1B · Creature — Vampire

{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Death Frenzy 3BGSorcery All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Glowing One 2GCreature — Zombie Mutant Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life. 2/2
Vile Consumption 1UBEnchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
Battlefield Promotion 1WInstant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Shadowgrange Archfiend 6BCreature — Demon When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 8/4
Aragorn and Arwen, Wed 4GWLegendary Creature — Human Elf Noble Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. 3/6
Curry Favor BSorcery — Adventure You gain X life and each opponent loses X life, where X is the number of Knights you control.
Eloise, Nephalia Sleuth 3UBLegendary Creature — Human Rogue Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 4/4
Shield Mare 1WWCreature — Horse Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3
Largepox BBBBSorcery Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
Page 153