Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Venture Deeper

U · Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Enslaved Horror 3BCreature — Horror When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield. 4/4
Giant Cindermaw 2RCreature — Dinosaur Beast Trample Players can't gain life. 4/3
Cruel Reality 5BBEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
Magnetic Theft RInstant Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Kiyomaro, First to Stand 3WWLegendary Creature — Spirit Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */*
Bitterheart Witch 4BCreature — Human Shaman Deathtouch When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle. 1/2
Blood Artist 1BCreature — Vampire Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. 0/1
Tithe WInstant Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Shard Convergence 3GSorcery Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Planar Despair 3BBSorcery Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
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