Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Venomthrope

1GU · Creature — Tyranid

Flying, deathtouch, hexproof 2/2

Similar cards

Color identity:
NameManaTypeText
Dutiful Griffin 3WWCreature — Griffin Flying {2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand. 4/4
Atraxa's Skitterfang 3Artifact Creature — Phyrexian Insect Atraxa's Skitterfang enters the battlefield with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from Atraxa's Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn. 2/2
Demon's Jester 3BCreature — Imp Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand. 2/2
Trapeze Artist WCreature — Human Performer Flying Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand. 2/1
Shambling Attendants 7BCreature — Zombie Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/5
Zephyr Boots 1Artifact — Equipment Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Moroii 2UBCreature — Vampire Flying At the beginning of your upkeep, you lose 1 life. 4/4
Stromgald Crusader BBCreature — Zombie Knight Protection from white {B}: Stromgald Crusader gains flying until end of turn. {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. 2/1
Setessan Griffin 4WCreature — Griffin Flying {2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn. 3/2
Putrid Imp BCreature — Zombie Imp Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. 1/1
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