M:tG card similarity search
1G · Creature — Sliver
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 1/1
| Name | Mana | Type | Text | 
|---|---|---|---|
| Rising of the Day | 2R | Enchantment | Creatures you control have haste. Legendary creatures you control get +1/+0. | 
| Sidewinder Sliver | W | Creature — Sliver | All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) 1/1 | 
| Hunter Sliver | 1R | Creature — Sliver | All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) 1/1 | 
| Spinneret Sliver | 1G | Creature — Sliver | All Sliver creatures have reach. 2/2 | 
| Sublime Archangel | 2WW | Creature — Angel | Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) 4/3 | 
| Adriana, Captain of the Guard | 3RW | Legendary Creature — Human Knight | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) 4/4 | 
| Corrosive Mentor | 2B | Creature — Elemental Rogue | Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) 1/3 | 
| Shadow Sliver | 2U | Creature — Sliver | All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) 1/1 | 
| Joust | 1R | Sorcery | Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) | 
| Cavalry Master | 2WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3 |