Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Venom

1GG · Enchantment — Aura

Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

Similar cards

Color identity:
NameManaTypeText
Mobilized District Land {T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
Trove of Temptation 3REnchantment Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Teleportal URSorcery Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Kor Castigator 1WCreature — Kor Wizard Ally Kor Castigator can't be blocked by Eldrazi Scions. 3/1
Cunning Survivor 1UCreature — Human Warrior Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. 1/3
Return to Dust 2WWInstant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Illusion UInstant Target spell or permanent becomes the color of your choice until end of turn.
Thelonite Monk 2GGCreature — Insect Monk Cleric {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) 1/2
Sungold Sentinel 1WCreature — Human Soldier Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2
Ruination 3RSorcery Destroy all nonbasic lands.
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