M:tG card similarity search
4B · Creature — Orc Warrior
Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Resilient Wanderer | 2WW | Creature — Human Nomad | First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3 |
Beacon of Immortality | 5W | Instant | Double target player's life total. Shuffle Beacon of Immortality into its owner's library. |
Reverse Damage | 1WW | Instant | The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. |
Swordsworn Cavalier | 1W | Creature — Human Knight | Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn. 3/1 |
Lockjaw Snapper | 4 | Artifact Creature — Scarecrow | Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. 2/2 |
Vazi, Keen Negotiator | 2BRG | Legendary Creature — Human Advisor | Haste {T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn. Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card. 3/3 |
Blightspeaker | 1B | Creature — Human Rebel Cleric | {T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/1 |
Horned Cheetah | 2GW | Creature — Cat | Whenever Horned Cheetah deals damage, you gain that much life. 2/2 |
Picnic Ruiner | 1R | Creature — Goblin Rogue | Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn. 2/2 |
Myojin of Night's Reach | 5BBB | Legendary Creature — Spirit | Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand. 5/2 |