Card Codex

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17 May 2024: Card library updated.

Vengeant Earth

1G · Instant

Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.

Similar cards

Color identity:
NameManaTypeText
Halimar Wavewatch 1UCreature — Merfolk Soldier Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 0/3
Angelic Protector 3WCreature — Angel Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. 2/2
Cinder Wall RCreature — Wall Defender When Cinder Wall blocks, destroy it at end of combat. 3/3
Goblin Ruinblaster 2RCreature — Goblin Shaman Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. 2/1
Obliterate 6RRSorcery This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.
Oboro Envoy 3UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. 1/3
Ma Chao, Western Warrior 3RRLegendary Creature — Human Soldier Warrior Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat. 3/3
Fugitive Druid 3GCreature — Human Druid Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2
Glittering Frost 2GSnow Enchantment — Aura Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Knights of the Black Rose 3WBCreature — Human Knight When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. 4/4
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