M:tG card similarity search
1G · Instant
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
Name | Mana | Type | Text |
---|---|---|---|
Awesome Presence | U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it. |
Prized Unicorn | 3G | Creature — Unicorn | All creatures able to block Prized Unicorn do so. 2/2 |
Anger | 3R | Creature — Incarnation | Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 |
Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
Yavimaya Sojourner | 7G | Creature — Treefolk | Domain — This spell costs {1} less to cast for each basic land type among lands you control. 4/6 |
Samut's Sprint | R | Instant | Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
Soulsworn Spirit | 3U | Creature — Spirit | Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |
Inner-Flame Acolyte | 1RR | Creature — Elemental Shaman | When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |
Involuntary Employment | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Angel of Eternal Dawn | 2W | Creature — Angel | Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4 |