M:tG card similarity search
W · Creature — Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control. 2/1
| Name | Mana | Type | Text | 
|---|---|---|---|
| Vastwood Fortification | G | Instant | Put a +1/+1 counter on target creature. | 
| Common Bond | 1GW | Instant | Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature. | 
| Unexpected Fangs | 1B | Instant | Put a +1/+1 counter and a lifelink counter on target creature. | 
| Sadistic Glee | B | Enchantment — Aura | Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature. | 
| Ulvenwald Bear | 2G | Creature — Bear | Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. 2/2 | 
| Bloodcrazed Paladin | 1B | Creature — Vampire Knight | Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 1/1 | 
| Slurrk, All-Ingesting | 5G | Legendary Creature — Ooze | Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) 0/0 | 
| Grakmaw, Skyclave Ravager | 1BG | Legendary Creature — Hydra Horror | Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. 0/0 | 
| Rohirrim Lancer | R | Creature — Human Knight | Menace (This creature can't be blocked except by two or more creatures.) When Rohirrim Lancer dies, the Ring tempts you. 1/1 | 
| Slip Out the Back | U | Instant | Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) |