Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vedalken Plotter

2U · Creature — Vedalken Wizard

When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. 1/1

Similar cards

Color identity:
NameManaTypeText
Tan Jolom, the Worldwalker 1GWULegendary Creature — Spirit At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3
Banishing Light 2WEnchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
Borrowed Time 2WEnchantment When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
Hieromancer's Cage 3WEnchantment When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
Seasinger 1UUCreature — Merfolk When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. 0/1
Feline Sovereign 2GCreature — Cat Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. 2/3
Rhox Meditant 3WCreature — Rhino Monk When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. 2/4
Burning-Tree Emissary R/GR/GCreature — Human Shaman When Burning-Tree Emissary enters the battlefield, add {R}{G}. 2/2
Sejiri Steppe Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
Homeward Path Land {T}: Add {C}. {T}: Each player gains control of all creatures they own.
Page 190