Card Codex

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17 May 2024: Card library updated.

Vectis Gloves

2 · Artifact — Equipment

Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip {2}

Similar cards

Color identity:
NameManaTypeText
Soar 1UEnchantment — Aura You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.
Inquisitor's Ox 3WCreature — Ox Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. 2/5
Squirrel Mob 1GGCreature — Squirrel Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. 2/2
Flowering of the White Tree WWLegendary Enchantment Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.
Foundry Screecher 2BCreature — Bat Flying Foundry Screecher gets +1/+0 as long as you control an artifact. 2/1
Day of Destiny 3WLegendary Enchantment Legendary creatures you control get +2/+2.
Samut's Sprint RInstant Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Assault Suit 4Artifact — Equipment Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
Arvad the Cursed 3WBLegendary Creature — Vampire Knight Deathtouch, lifelink Other legendary creatures you control get +2/+2. 3/3
Court Homunculus WArtifact Creature — Homunculus Court Homunculus gets +1/+1 as long as you control another artifact. 1/1
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