Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vault 87: Forced Evolution

3GU · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.

Similar cards

Color identity:
NameManaTypeText
Pressure Point 1WInstant Tap target creature. Draw a card.
Vivien's Crocodile 2GCreature — Crocodile Spirit Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. 3/3
Illicit Masquerade 3BEnchantment Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Court Cleric WCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. 1/1
Of Herbs and Stewed Rabbit 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
Fugitive Druid 3GCreature — Human Druid Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2
Sway of Illusion 1UInstant Any number of target creatures become the color of your choice until end of turn. Draw a card.
Herald's Reveille USorcery Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
Wrangle 1RSorcery Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Greater Good 2GGEnchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Page 145