Card Codex

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17 May 2024: Card library updated.

Vault 75: Middle School

2WW · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.

Similar cards

Color identity:
NameManaTypeText
Vrestin, Menoptra Leader XGGWLegendary Creature — Alien Insect Scout Flying Vrestin enters the battlefield with X +1/+1 counters on it. When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them. 0/0
Mirelurk Queen 4UCreature — Crab Mutant Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. 4/4
Alena, Kessig Trapper 4RLegendary Creature — Human Scout First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.) 4/3
Accomplished Automaton 7Artifact Creature — Construct Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 5/7
Break Expectations BSorcery Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.
Dimir Charm UBInstant Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Arctic Merfolk 1UCreature — Merfolk Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. 1/1
Arcbound Worker 1Artifact Creature — Construct Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Foreboding Steamboat 3BBArtifact — Vehicle When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2 5/7
Pull from Eternity WInstant Put target face-up exiled card into its owner's graveyard.
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