Card Codex

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17 May 2024: Card library updated.

Vastwood Zendikon

4G · Enchantment — Aura

Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Savaen Elves GCreature — Elf {G}{G}, {T}: Destroy target Aura attached to a land. 1/1
Runaway Growth 3GEnchantment — Aura Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.
Gone 2RInstant Return target creature you don't control to its owner's hand.
Ephara's Enlightenment 1WUEnchantment — Aura Enchant creature When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.
A-Sunbathing Rootwalla 1GCreature — Lizard Domain — {1}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. 2/2
Field of Reality 2UEnchantment — Aura Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand.
Stench of Evil 2BBSorcery Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
Gaea's Might GInstant Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Might of Alara GInstant Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Power Armor 4Artifact Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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