M:tG card similarity search
2R · Legendary Creature — Human Knight
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Scorching Missile | 3R | Sorcery | Scorching Missile deals 4 damage to target player or planeswalker. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Hag of Noxious Nightmares | 2B | Creature — Hag Warlock | Warlocks you control have menace. 2/2 |
| Wardscale Dragon | 4WW | Creature — Dragon | Flying As long as Wardscale Dragon is attacking, defending player can't cast spells. 4/4 |
| Broodmate Dragon | 3BRG | Creature — Dragon | Flying When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying. 4/4 |
| Proud Wildbonder | 2R/GR/G | Creature — Human Warrior | Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." 4/3 |
| Edgar Markov | 3RWB | Legendary Creature — Vampire Knight | Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. 4/4 |
| Phyrexian Marauder | X | Artifact Creature — Phyrexian Construct | Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. 0/0 |
| Hero of Bladehold | 2WW | Creature — Human Knight | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. 3/4 |
| Coronation of Chaos | 2R | Sorcery | Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
| Beat a Path | 2R | Sorcery — Adventure | Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.) |