M:tG card similarity search
4U · Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bloodshed Fever | R | Enchantment — Aura | Enchant creature Enchanted creature attacks each combat if able. |
| Guise of Fire | R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able. |
| Reaping the Rewards | W | Instant | Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life. |
| Holy Mantle | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has protection from creatures. |
| Spirit Mantle | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. |
| Overgrown Estate | WBG | Enchantment | Sacrifice a land: You gain 3 life. |
| Zuran Orb | 0 | Artifact | Sacrifice a land: You gain 2 life. |
| Court of Cunning | 1UU | Enchantment | When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) |
| Lake of the Dead | Land | If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}. | |
| Spark Fiend | 4R | Creature — Beast | When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing. 5/6 |