M:tG card similarity search
4U · Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Plaguemaw Beast | 3GG | Creature — Phyrexian Beast | {T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3 |
| Colossal Majesty | 2G | Enchantment | At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. |
| Desecration Plague | 3G | Sorcery | Destroy target enchantment or land. |
| Discordant Dirge | 3BB | Enchantment | At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. |
| Icequake | 1BB | Sorcery | Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. |
| Helix Pinnacle | G | Enchantment | Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. |
| Zephyr Net | 1U | Enchantment — Aura | Enchant creature Enchanted creature has defender and flying. |
| Tainted Well | 2B | Enchantment — Aura | Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. |
| Breathkeeper Seraph | 4WW | Creature — Angel | Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." 4/4 |
| Leyline of Sanctity | 2WW | Enchantment | If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.) |