M:tG card similarity search
1U · Instant — Adventure
Copy target activated or triggered ability you control. You may choose new targets for the copy.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bonecaller Cleric | 1B | Creature — Human Cleric | {3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. 2/1 |
| Rix Maadi, Dungeon Palace | Land | {T}: Add {C}. {1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery. | |
| Look at Me, I'm R&D | 2W | Enchantment | As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. |
| Haunting Apparition | 1UB | Creature — Spirit | Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2 |
| Hyperion Blacksmith | 1RR | Creature — Human Artificer | {T}: You may tap or untap target artifact an opponent controls. 2/2 |
| Liquid Fire | 4RR | Sorcery | As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. |
| Spirit-Sister's Call | 3WB | Enchantment | At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." |
| Argivian Welcome | WU | Instant | Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash. |
| Invasion Plans | 2R | Enchantment | All creatures block each combat if able. The attacking player chooses how each creature blocks each combat. |
| Witch's Clinic | Land | {T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn. |