Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vanishment

4U · Instant

Put target nonland permanent on top of its owner's library. Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Similar cards

Color identity:
NameManaTypeText
Hostility 3RRRCreature — Elemental Incarnation Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
The Red Terror 3RLegendary Creature — Tyranid Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror. 4/3
Celestial Gatekeeper 3WWCreature — Bird Cleric Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. 2/2
Gallery of Legends Artifact — Attraction Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Pools of Becoming Plane — Bolas's Meditation Realm At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
Storm Cauldron 5Artifact Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
Remodel 2GInstant If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact.
Rune of Flight 1UEnchantment — Aura Rune Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Slow Motion 2UEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}. When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
Journey to the Oracle 2GGSorcery You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
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