Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vampiric Spirit

2BB · Creature — Spirit

Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3

Similar cards

Color identity:
NameManaTypeText
Honor's Reward 2WInstant You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Kithkin Zealot 1WCreature — Kithkin Cleric When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. 1/3
Etherwrought Page 1WUBArtifact At the beginning of your upkeep, choose one — • You gain 2 life. • Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) • Each opponent loses 1 life.
Sphinx Mindbreaker 5UUCreature — Sphinx Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. 6/6
Deepwood Ghoul 2BCreature — Zombie Pay 2 life: Regenerate Deepwood Ghoul. 2/1
Shrike Harpy 3BBCreature — Harpy Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature. 2/2
Heroes Remembered 6WWWSorcery You gain 20 life. Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Returned Pastcaller 3RR/WWCreature — Spirit Cleric Flying When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand. 4/2
A-Circuit Mender 3Artifact Creature — Insect When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3
Plumeveil W/UW/UW/UCreature — Elemental Flash Defender, flying 4/4
Page 90