M:tG card similarity search
2BB · Creature — Spirit
Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3
Name | Mana | Type | Text |
---|---|---|---|
Living Tempest | 4U | Creature — Elemental | Flash Flying 3/3 |
Farbog Revenant | 2B | Creature — Spirit | Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/3 |
Convalescence | 1W | Enchantment | At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. |
Horizon Chimera | 2GU | Creature — Chimera | Flash Flying, trample Whenever you draw a card, you gain 1 life. 3/2 |
Angel of Finality | 3W | Creature — Angel | Flying When Angel of Finality enters the battlefield, exile target player's graveyard. 3/4 |
Kaervek, the Punisher | 1BB | Legendary Creature — Human Warlock | Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.) 3/3 |
Wellwisher | 1G | Creature — Elf | {T}: You gain 1 life for each Elf on the battlefield. 1/1 |
Heir to the Night | Creature — Vampire Berserker | Flying 3/2 | |
Bilbo's Ring | 3 | Legendary Artifact — Equipment | As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Staff of the Sun Magus | 3 | Artifact | Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life. |