M:tG card similarity search
2BB · Creature — Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Near-Death Experience | 2WWW | Enchantment | At the beginning of your upkeep, if you have exactly 1 life, you win the game. |
| Granulate | 2RR | Sorcery | Destroy each nonland artifact with mana value 4 or less. |
| Psychic Barrier | UU | Instant | Counter target creature spell. Its controller loses 1 life. |
| Withering Wisps | 1BB | Enchantment | At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control. |
| Slaughter the Strong | 1WW | Sorcery | Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. |
| Lullmage's Familiar | 1GU | Creature — Beast | {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4 |
| TARDIS Bay | Plane — Gallifrey | The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When chaos ensues, gain control of target artifact. Then planeswalk. | |
| Pointed Discussion | 2B | Sorcery | You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
| Test of Endurance | 2WW | Enchantment | At the beginning of your upkeep, if you have 50 or more life, you win the game. |
| Ballista Watcher | 2RR | Creature — Human Soldier Werewolf | {2}{R}, {T}: Ballista Watcher deals 1 damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |