Card Codex

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17 May 2024: Card library updated.

Vampire Outcasts

2BB · Creature — Vampire

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2

Similar cards

Color identity:
NameManaTypeText
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Phyrexian Digester 3Artifact Creature — Phyrexian Construct Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/1
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Fangren Marauder 5GCreature — Beast Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life. 5/5
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Shanid, Sleepers' Scourge 1RWBLegendary Creature — Human Knight Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4
Shepherd of the Cosmos 4WWCreature — Angel Warrior Flying When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
As Luck Would Have It GEnchantment Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Rest for the Weary 1WInstant Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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