M:tG card similarity search
B · Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Thunderstaff | 3 | Artifact | As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. |
| Goliath Sphinx | 5UU | Creature — Sphinx | Flying 8/7 |
| Armored Pegasus | 1W | Creature — Pegasus | Flying 1/2 |
| Concordia Pegasus | 1W | Creature — Pegasus | Flying 1/3 |
| Mistral Charger | 1W | Creature — Pegasus | Flying 2/1 |
| Stormfront Pegasus | 1W | Creature — Pegasus | Flying 2/1 |
| Street Riot | 4R | Enchantment | As long as it's your turn, creatures you control get +1/+0 and have trample. |
| Graphic Violence | 2G | Instant | All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn. |
| Geek Lotus Warrior | Stickers | {TK}{TK} — {2}: This creature gets +2/+0 until end of turn. {TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, this permanent deals 2 damage to target player. {TK}{TK} — 4/1 {TK}{TK}{TK} — 3/6 | |
| Imaryll, Elfhame Elite | 2GG | Legendary Creature — Elf Warrior | Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked. 3/3 |