M:tG card similarity search
B · Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Seacoast Drake | 1U | Creature — Drake | Flying 1/3 |
| Sky Ruin Drake | 4U | Creature — Drake | Flying 2/5 |
| Snapping Drake | 3U | Creature — Drake | Flying (This creature can't be blocked except by creatures with flying or reach.) 3/2 |
| Soaring Drake | 2U | Creature — Drake | Flying 2/3 |
| Wind Drake | 2U | Creature — Drake | Flying 2/2 |
| Bloodcrazed Socialite | 3B | Creature — Vampire | Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. 3/3 |
| Misshapen Fiend | 1B | Creature — Horror Mercenary | Flying 1/1 |
| Weldfast Monitor | 3 | Artifact Creature — Lizard | {R}: Weldfast Monitor gains menace until end of turn. 3/2 |
| A-Emerald Dragon | 4GG | Creature — Dragon | Flying, ward {2} 4/4 |
| Maddening Imp | 2B | Creature — Imp | Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat. 1/1 |