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17 May 2024: Card library updated.

Valduk, Keeper of the Flame

2R · Legendary Creature — Human Shaman

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. 3/2

Similar cards

Color identity:
NameManaTypeText
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Noble Elephant 3WCreature — Elephant Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
War Elephant 3WCreature — Elephant Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Duskdale Wurm 5GGCreature — Wurm Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 7/7
Rootbreaker Wurm 5GGCreature — Wurm Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6
Yavimaya Wurm 4GGCreature — Wurm Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/4
Giant Warthog 5GCreature — Boar Beast Trample 5/5
A-Cosmos Elixir 4Artifact At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.
Wily Goblin RRCreature — Goblin Pirate When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 1/1
Deepfathom Echo 2GUCreature — Merfolk Spirit At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4
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