M:tG card similarity search
1UR · Legendary Creature — Human Wizard
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Feast on the Fallen | 2B | Enchantment | At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. |
| Boss's Chauffeur | 4W | Creature — Elf Citizen | Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it. 0/0 |
| Magus of the Candelabra | G | Creature — Human Wizard | {X}, {T}: Untap X target lands. 1/2 |
| Brazen Buccaneers | 3R | Creature — Human Pirate | Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
| Staff of the Mind Magus | 3 | Artifact | Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. |
| Jenny Flint | 1UR | Legendary Creature — Human Detective | Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. 2/2 |
| Stone-Cold Basilisk | 4G | Creature — Basilisk | Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities. 2.5/5 |
| Information Dealer | 1U | Creature — Human Wizard | {T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. 1/1 |
| Graypelt Hunter | 3G | Creature — Human Warrior Ally | Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2 |
| Witch-Maw Nephilim | GWUB | Creature — Nephilim | Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1 |