M:tG card similarity search
· Land — Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Darksteel Reactor | 4 | Artifact | Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. |
| Gingerbread Cabin | Land — Forest | ({T}: Add {G}.) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") | |
| Animist's Might | 2G | Sorcery | This spell costs {2} less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control. |
| Levitation | 2UU | Enchantment | Creatures you control have flying. |
| Ghalma the Shaper | 1WW | Legendary Creature — Elephant Artificer | Vigilance Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token. 3/3 |
| Ashen Powder | 2BB | Sorcery | Put target creature card from an opponent's graveyard onto the battlefield under your control. |
| Scalelord Reckoner | 3WW | Creature — Dragon | Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. 4/4 |
| Precognitive Perception | 3UU | Instant | Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards. |
| Bristly Bill, Spine Sower | 1G | Legendary Creature — Plant Druid | Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control. 2/2 |
| Circle of Protection: Black | 1W | Enchantment | {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. |