Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Urza's Hot Tub

2 · Artifact

{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Make Your Own Luck 3GUSorcery Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Liliana's Indignation XBSorcery Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
Runic Repetition 2USorcery Return target exiled card with flashback you own to your hand.
Mapping the Maze 1UInstant Choose an instant or sorcery card in your hand or graveyard. That card perpetually incorporates {U} and gains "When you cast this spell, draw a card." Then return a multicolored instant or sorcery card from your graveyard to your hand.
Machinate 1UUInstant Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Goblin Game 5RRSorcery Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Gladewalker Ritualist 2GCreature — Shapeshifter Changeling (This card is every creature type.) Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card. 3/3
The Celestus 3Legendary Artifact If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Red Sun's Zenith XRSorcery Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Ominous Traveler 2Creature — Human When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand." 1/1
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