M:tG card similarity search
2B · Creature — Human Wizard
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Scornful Aether-Lich | 3U | Artifact Creature — Zombie Wizard | {W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) 2/4 |
| Death Speakers | W | Creature — Human Cleric | Protection from black 1/1 |
| Josu Vess, Lich Knight | 2BB | Legendary Creature — Zombie Knight | Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. 4/5 |
| Lexivore | 3W | Creature — Beast | Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.) 2/3 |
| Vesperlark | 2W | Creature — Elemental | Flying When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/1 |
| Untamed Kavu | 1G | Creature — Kavu | Kicker {3} (You may pay an additional {3} as you cast this spell.) Vigilance, trample If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it. 2/2 |
| Lurebound Scarecrow | 3 | Artifact Creature — Scarecrow | As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. 4/4 |
| Neurok Invisimancer | 1UU | Creature — Human Wizard | Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn. 2/1 |
| True Identity | 1W | Enchantment | Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) |
| Botanical Brawler | GW | Creature — Elemental Warrior | Trample Botanical Brawler enters the battlefield with two +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler. 0/0 |