Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Uphill Battle

2R · Enchantment

Creatures played by your opponents enter the battlefield tapped.

Similar cards

Color identity:
NameManaTypeText
Ignition Team 5RRCreature — Goblin Warrior Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. 0/0
Goldnight Redeemer 4WWCreature — Angel Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. 4/4
Foul Imp BBCreature — Imp Flying When Foul Imp enters the battlefield, you lose 2 life. 2/2
Makeshift Binding 2WEnchantment When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.
Ashen Rider 4WWBBCreature — Archon Flying When Ashen Rider enters the battlefield or dies, exile target permanent. 5/5
Kappa Tech-Wrecker 1GCreature — Turtle Ninja Ninjutsu {1}{G} Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it. Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. 1/3
Mind Carver BArtifact — Equipment When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B}
Lifegift 2GEnchantment Whenever a land enters the battlefield, you may gain 1 life.
Agatha's Champion 4GCreature — Human Knight Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) 4/4
Haze Frog 3GGCreature — Frog Flash (You may cast this spell any time you could cast an instant.) When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. 2/1
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