Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unsubstantiate

1U · Instant

Return target spell or creature to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Stall for Time 2WInstant Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Vesperlark 2WCreature — Elemental Flying When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/1
Persistent Specimen BCreature — Skeleton {2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped. 1/1
Legion's Initiative RWEnchantment Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Stronghold Machinist 2UCreature — Human Spellshaper {U}{U}, {T}, Discard a card: Counter target noncreature spell. 1/1
A-Vega, the Watcher 1WULegendary Creature — Bird Spirit Flying Ward {2} Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2
Power Sink XUInstant Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Steel Golem 3Artifact Creature — Golem You can't cast creature spells. 3/4
Draining Whelk 4UUCreature — Illusion Flash Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value. 1/1
Angelic Protector 3WCreature — Angel Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. 2/2
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