Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unseal the Necropolis

2B · Instant

Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

Similar cards

Color identity:
NameManaTypeText
Armored Skaab 2UCreature — Zombie Warrior When Armored Skaab enters the battlefield, mill four cards. 1/4
Psychic Frog UBCreature — Frog Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. 1/2
Deep-Sea Terror 4UUCreature — Serpent Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6
Mind Bomb USorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Nightstalker Engine 4BCreature — Nightstalker Nightstalker Engine's power is equal to the number of creature cards in your graveyard. */3
The Master, Transcendent 1BGULegendary Artifact Creature — Mutant When The Master, Transcendent enters the battlefield, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) 2/4
Bygone Marvels GGSorcery Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
Soulless Jailer 2Artifact Creature — Phyrexian Golem Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile. 0/4
Plea for Power 3USorcery Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Aerial Volley GInstant Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Page 133