M:tG card similarity search
2B · Creature — Human Assassin
When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Copperline Gorge | Land | Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G}. | |
| Darkslick Shores | Land | Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B}. | |
| Inspiring Vantage | Land | Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {W}. | |
| Razorverge Thicket | Land | Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {W}. | |
| Seachrome Coast | Land | Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U}. | |
| Spirebluff Canal | Land | Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}. | |
| Arbiter of Knollridge | 6W | Creature — Giant Wizard | Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. 5/5 |
| Invasion of New Capenna | WB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of New Capenna enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls. |
| Greenwheel Liberator | 1G | Creature — Elf Warrior | Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 2/1 |
| Diamond City | Land | Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn. |