Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unnatural Selection

1U · Enchantment

{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Similar cards

Color identity:
NameManaTypeText
Forsaken Crossroads Land Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. {T}: Add one mana of the chosen color.
Radiant, Serra Archangel 6WLegendary Creature — Angel Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.) 6/4
Artificer's Dragon 6Artifact Creature — Dragon Flying {R}: Artifact creatures you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Boon of Safety WInstant Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
Plant Beans 1GSorcery — Adventure You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Exploration GEnchantment You may play an additional land on each of your turns.
The Explorer Hero You may play an additional land on each of your turns.
Infinite Reflection 5UEnchantment — Aura Enchant creature When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Rising Miasma 3BSorcery All creatures get -2/-2 until end of turn. Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Ember-Eye Wolf 1RCreature — Wolf Haste {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. 1/2
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