M:tG card similarity search
1U · Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Rashka the Slayer | 3WW | Legendary Creature — Human Archer | Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 |
| Marchesa's Decree | 3B | Enchantment | When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. |
| Courageous Resolve | 2W | Instant | Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. |
| Bone to Ash | 2UU | Instant | Counter target creature spell. Draw a card. |
| Exclude | 2U | Instant | Counter target creature spell. Draw a card. |
| Sinister Waltz | 3BR | Sorcery | Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library. |
| Throne of Eldraine | 5 | Legendary Artifact | As Throne of Eldraine enters the battlefield, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability. |
| Medomai's Prophecy | 1U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library. |
| Bold Defense | 2W | Instant | Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. |
| Orcish Captain | R | Creature — Orc Warrior | {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1 |