Card Codex

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17 May 2024: Card library updated.

Unnatural Restoration

1G · Sorcery

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Similar cards

Color identity:
NameManaTypeText
Bridge from Below BBBEnchantment Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Sarevok, Mighty Usurper 3BGLegendary Creature — Human Knight Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Trial of Zeal 2REnchantment When Trial of Zeal enters the battlefield, it deals 3 damage to any target. When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.
Perennial Behemoth 5Artifact Creature — Beast You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/7
Flash of Insight X1UInstant Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Freyalise's Winds 2GGEnchantment Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Sentinel's Eyes WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Eyes Everywhere 2UEnchantment At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
Pulse of the Tangle 1GGSorcery Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Ancient Greenwarden 4GGCreature — Elemental Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 5/7
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