M:tG card similarity search
RG · Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Information Booth | Artifact — Attraction | Visit — Draw a card. | |
| Draconic Destiny | 1RR | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand. |
| Memory Bank | 1U | Sorcery | Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.) |
| Ride Down | RW | Instant | Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. |
| Creeperhulk | 3GG | Creature — Plant Elemental | Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. 5/5 |
| Autochthon Wurm | 10GGGWW | Creature — Wurm | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample 9/14 |
| Siege Wurm | 5GG | Creature — Wurm | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample 5/5 |
| Unfortunate Accident | B | Instant | Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
| Ancient Brass Dragon | 5BB | Creature — Elder Dragon | Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. 7/6 |
| Train of Thought | 1U | Sorcery | Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card. |