M:tG card similarity search
3BB · Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Thought Sponge | 3U | Creature — Sponge | Flash Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When Thought Sponge dies, draw cards equal to its power. 1/1 |
| Arm with Aether | 2U | Sorcery | Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." |
| Dungrove Elder | 2G | Creature — Treefolk | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control. */* |
| Shrieking Affliction | B | Enchantment | At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life. |
| Intervention of Keranos | Sorcery | At the beginning of combat this turn, Intervention of Keranos deals 3 damage to each creature. | |
| Skyrider Patrol | 2GU | Creature — Elf Scout | Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3 |
| Circle of Despair | 1WB | Enchantment | {1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage. |
| Martyr's Cause | 2W | Enchantment | Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage. |
| Aegis Automaton | 2 | Artifact Creature — Construct | {4}{W}: Return another target creature you control to its owner's hand. 0/3 |
| The Toymaker's Trap | 2B | Enchantment | At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. |