M:tG card similarity search
2U · Sorcery — Adventure
Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Consign to Dream | 2U | Instant | Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. |
| Glimpse the Future | 2U | Sorcery | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
| Ransack the Lab | 1B | Sorcery | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
| Strategic Planning | 1U | Sorcery | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
| Meishin, the Mind Cage | 4UUU | Legendary Enchantment | All creatures get -X/-0, where X is the number of cards in your hand. |
| Tower Geist | 3U | Creature — Spirit | Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2 |
| Midnight Scavengers | 4B | Creature — Human Rogue | When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.) 3/3 |
| Memory Worm | 1R | Creature — Alien Worm | Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. 1/1 |
| Unlucky Drop | 3U | Instant | Target artifact or creature's owner puts it on the top or bottom of their library. |
| Wheel of Fortune | 2R | Sorcery | Each player discards their hand, then draws seven cards. |